Part Modeling I
Constraints
The table below summarises different constraints and their use in 2-D plane in Fusion 360
Vertical/Horizontal

The Horizontal/Vertical constraint in Autodesk Fusion 360 forces sketch geometry to snap to the closest horizontal or vertical axis.
Coincident

The coincident constraint fixes the position of two points or a point and a line or curve together in a sketch
Tangent

The Tangent constraint forces a curve and another object to touch at a single point without crossing
Equal

The equal constraint makes two or more geometries the same size
Parallel

The parallel constraint is used to make two lines in a sketch parallel to each other
Perpendicular

The perpendicular constraint forces two lines to remain at a 90-degree angle to each other
Fix/Unfix

Lock the size or location of a point or object
Midpoint

Constrains a point or object to the midpoint of another object
Concentric

The Concentric constraint forces two or more circles, arcs, or ellipses to share a common center point.
Collinear

The Collinear constraint forces two or more objects to share a single line in a sketch
Symmetric

Constrains two or more objects so that they are symmetrical (identical to each other in relation to a common axis)
Curvature

The curvature constraint creates a smooth, continuous curve between two or more objects in a sketch
Extrude
There is a fancy function in Extrude called taple angel, which can control inclined angle from the base to the extrusion. As shown below,

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